const fastTransform = new TransformStream({
This overhead is mandated by the spec's reliance on promises for buffer management, completion, and backpressure signals. While some of it is implementation-specific, much of it is unavoidable if you're following the spec as written. For high-frequency streaming — video frames, network packets, real-time data — this overhead is significant.
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[9] J. Jimenez: “Next Generation Post Processing in Call of Duty: Advanced Warfare” (2014). ↑
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Not Equal: Every domino half in this space must have a completely different number of pips.